[quote]jtrinsey wrote:
[quote]cycobushmaster wrote:
how 'bout different criteria? seperate it into striking, clinch/takedown, ground submission/GnP, aggression, and overall control/dominance…
1 point each for slightly winning each category, 2 points for dominating each category…
theoritically the most aggressive and dominant fighter would win.
get rid of the “must” system completely…
[/quote]
Fighter A spends the first minute of the round picking apart Fighter B on the feet. Not landing anything too crazy, but avoiding damage, landing some good jabs, etc. Most of minute two and three, he works Fighter B up against the cage and lands some short shots and knees to the legs, followed by a pair of takedowns that he’s unable to do much with. Nothing crazy, but controlling the fight and dictating the pace. Minute four is some more standing, with Fighter A enjoying a slight advantage on the feet. Right at about 1 minute left in the round, Fighter A takes Fighter B down again, but Fighter B executes a brilliant kimura sweep and gains mount. He unleashes a flurry of devastating ground and pound, which leads to Fighter A turtling and B taking the back, then goes back to mount, which leads to some more GnP as the round ends.
In that scoring system, Fighter A would win striking, clinch/takedowns, and aggression, and thus the round. Yet, Figher B clearly should win that round.
Stuff like that happens all the time, and any time you have different categories that somebody needs to win, you are rewarding the guy who used the most varied gameplan, not the guy who did the most damage and controlled the fight.
The way fights are currently scored is just fine. The actual implementation of the scoring system is the problem.[/quote]
in that scenario, the most dominant fighter would win (B would have 4-5 points, whereas A would have 3-4 points)…hence different points for level of dominance. anyway, somebody that controls the round for 4 minutes and doens’t get finished prolly wins the round. a last minute flurry doens’t eliminate all the previous activity…
whatever, i’m just throwing ideas out there…