[quote]DarkNinjaa wrote:
[quote]Big Kahuna wrote:
I wasn’t aware there were even people out there with a functioning PlayStation that weren’t planning on buying new Metal Gear Solids. It looks so good, I wonder how they’ll play off this early game helplessness with the prosthetic and just coming out of the coma. And of course the huge open world thing they’re spouting along with Ground Zeroes.
Kojima has also stated that he wants this to be his final Metal Gear game, so it’s either just going to be mind-blowingly good and he doesn’t want to jump the shark, or it’s going to fulfill all the gaps and grey areas we know about Big Boss and conclude the series in this fantastical jigsaw ending. Of course he’s said the same kind of things before, but maybe he really is serious this time, I’m not sure there’s much more new ground he can cover with an entire game.
I will be picking this up like nobody’s business, I also can’t wait for all the gimmicky “Diamond Dogs” merchandise I’ll be able to buy, because I’m a sucker for that kind of shit. Also I believe it’s semi-inspired trivia for Big Boss being a huge David Bowie fan, so that’s pretty cool too.
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I’ve played MG1, 2, 3 (personally, one of the best of the series. I loved it so much I’ve played it over and over again after beating the game the first time) and MG4. However, my big passion has been Splinter Cell.
I saw MG5’s trailer, seen some of the gameplay. Everything looked tremendously good but not good enough to suck me abck in. Now that we’ve got the Kiefer MOTHERFUCKING Sutherland’s voice, I just can’t resist. I’m sold.
I read somewhere that Kojima hinted that Ground Zeroes is a prologue of MSG5. Nine years after that event, The Phantom Pain then starts. MGS5 is constructed with both the prologue and the main game.
I welcome the idea of an open world MGS. I think it’s fucking awesome. Environments changes make the game fresher and more exciting.
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Yeah I think Snake Eater has to be a fan favourite, there was just too much brilliant shit that it brought to the table to not be. The distinctions between Sons Of Liberty and Snake Eater in gameplay are astounding, but in terms of characters (including the Cobra Unit especially), story, environment and innovation it trumped an already ground-breaking stealth/“spy” action game that preceded it, I adore MGS3. I also regard the original MGS as a personal favourite for nostalgia’s sake, but Snake Eater was off the charts. I’ve played all games for 100% completion up to Guns Of The Patriots, spending countless hours on each. And I never get bored of the fight with “The End”, at least if I make sure I don’t pull the cheater’s follow tactic. And to some extent the Crying Wolf battle without the smoke grenade exploit.
I loved Splinter Cell until the stealth component was disregarded in favour of action, I adore games that reward wise stealthy play and punish the run and gun mercilessly, SC1 and Chaos Theory were my fucking jam between time spent on Metal Gear titles. I enjoyed Conviction, but the lack of vulnerability in just bullet time slaughtering the room full of enemies is something I could never get over. I’m sure I’ll pick up Blacklist because it’s at least still a stealth game, but I kind of wish they’d stuck to formula a little more.
Yes, Ground Zeroes as far as I know is a length prologue to serve as an introduction for the much longer Phantom Pain, Kojima was first planning to release it as a separate disc in the waiting time between now and the Phantom Pain’s release, but I think they’ve since revoked that idea. Not entirely sure if it’s still a separate release or bundled in along with The Phantom Pain, I guess we’ll have to wait for another press release on that one. I think it’s probable that it will still be a separate title and will not be fully integrated into The Phantom Pain as a single stand-alone product, but he’ll have to release a statement saying that for sure, which might not come for some time unless it is separate and he plans to release it relatively early. But for what it’s worth he has expressed his interest mostly in keeping it as a separate entity, whatever form that takes.
He also feels like cutting most of the dialogue and length of his cutscenes, probably feels he can get away with that because of the motion capture, but maybe it’s to keep the gameplay at the forefront and not be overburdened with cutscenes too much. I can personally deal with a very lengthy cutscene section because I’m patient enough for it and I adore the story enough to want to delve into those kind of explanatory means (Cried into my pillow for twenty minutes when Big Boss died towards the end of MGS4), but I welcome the expression of motion capture and non-vocalised acting tasks to keep the gameplay close and around the corner.
Yes, I do believe The Phantom Pain begins with John waking from his coma in the hospital in 1984 (the location of which I am not sure, could be either civilian or military base, I would assume military base), with Ground Zeroes taking place during his mission in Cuba in '75 after the Peace Walker incident and the uprising of the XOF Unit into becoming a major hostile force against the Militaires Sans Frontieres.
I’m really going to enjoy the Open World, I’m sure the survival element will be brilliantly made due to John’s newly equipped basic prosthetic hook and the lack of (at least early-game if not almost completely) assistance from the military in his efforts to stop XOF and the story surrounding the creation of the Diamond Dogs. I wonder if they’ll take much of a route with optional missions and such.
I hear that a new trailer will be released on Wednesday, I will post it here when it is.