[quote]SSC wrote:
PonceDeLeon wrote:
Gentelmen, Doom 4 is announced:
Turns out those blood-thirsty demons just won’t stay dead. Id Software has announced that Doom 4 has begun production as of today (May 7th, 2008). According to the press release, the studio is now hiring for the project. Said CEO Todd Hollenshead, “Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth.”
Oh, and some sweet physics processing in Crysis:
They’d better not screw this one up. Doom 3 was kind of steaming pile. The graphics and mechanics were decent, but it was basically corridor after corridor, and then BOOM! An imp jumping out of a corner you just walked past. Wow, scary. Although I will say that Hell in Doom 3 was pretty intense, once you got there.[/quote]
That reminds me: The weapons in doom3 (except for the bfg) were all CRAP.
No feeling at all, crap sounds (the pistol sounded like a nerf air-gun or something…), weird (slowish) animations at times and if you hit some creature, they didn’t even get pushed back or anything (who cares about realism in doom, but when I fire a big gun at something nasty, I want that gun to feel like a big gun too, not just look like it).
And the enemy corpses disappearing almost immediately was a little annoying, too… You never get a real good look at those things.
Still enjoyed playing it somewhat, the baby-things were fun.
Oh, and when you fired the chaingun you soon couldn’t see shit from all the smoke lol.
At least the costum/mod stuff took care of most of this.