Holy paragraph, Batman! Let me sift through the novel real quick…
[quote]red04 wrote:
I’m torn on this, on one hand yes the games back then were “harder,” but there’s reasons for that, and pretty good ones that have to do with games evolving in general. A lot of the challenge in old games was lack of capability in the game itself, things like save points, or maps, or bad/unintuitive controls, or just straight up retarded gameplay elements(hello Battletoads, harder with 2 people than 1). Remember the first Zelda, you’d beat the 1st quest and the world would completely change, and the new dungeons were no longer a big door in the middle of a screen of it’s own, they were now hidden in a bush that you had to burn or a rock wall you had to bomb, and the only way to find them was burning every bush and bombing every wall. That’s not difficulty that’s just a test of your patience. The race level in Battletoads, there’s a part where it randomly tells you the obstacle is a jump when jumping causes you to die, you can’t know that until you do it, and it has nothing to do with your “skill” just a test of knowing it is going to happen. Games back then were all about brute force memorizing patterns until you could beat them, but you had no save points so you only had your 3 continues to do this memorizing before you had to start over and do it again, getting further with your new knowledge. You can still get that challenge in Japanese scrolling shooters, where the screen is filled with bullets/lasers/etc, and there is only one small safe spot the size of your ship. Sure that is very difficult, in the sense that you will only win when you have seen every phase of the boss and know how to transition from the old safe spot to the new one, old school arcade style gameplay designed to take your money.[/quote]
I definitely agree with this. I know I mentioned Battletoads, which I only play if I really want to get pissed off, haha. The evolution of games has, admittedly, allowed us to move past these primitive gameplay formulas, but when I saw R-Type Dimensions on XBox Live, I just had to pick it up. I remember how happy when I almost made it past the third level without dying, lol.
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The other big reason for the big shift in gameplay is online gaming. The people that used to play games enough to really enjoy those challenges have moved on to the ultimate challenge, which is playing other human beings. [/quote]
This is probably where I start having trouble adjusting. I’ve had my stint of online-gaming (use to be damn near Pro at Halo 2,) but just found it was ultimately more infuriating, repititious, and annoying when I’d get blasted away by someone who really, really sucked at the videogame and couldn’t help me out. There’s plenty of other examples, but I know you get the point. I am admitting that I am totally bias, though, because I just can’t play online games anymore. Between hackers, 7-year old kids, n00bs, and seemingly endless supply of verbal limitations (I’m an angry person when gaming, lol,) it’s just not for me anymore unfortunately.
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Single player gaming now is designed for the casual gaming crowd that plays them, with some achievements thrown in to try and grab whoever amongst the dedicated gamers likes the franchise/gametype and wants a little extra to make it worth their time. It’s a business decision, and it definitely rubs against some people the wrong way, but that’s how it works. The super immensely difficult games weren’t the ones selling 40 million copies back in the day, Mario Brothers was, and that’s what they care about =[.[/quote]
Couldn’t agree more. This is my main issue. I appreciate that there’s a large market segment for online gaming, but can we pleeeeeeeez remember who supported games from Day 1? It was [we] nerds, sitting in our dark parents’ basement, who would spend countless hours just trying to nail that perfect line in the Battletoads racing level. It was those who dared challenge Doom on Ultra-Violence. I don’t mind easier games occasionally.
Some of my favorite games of the last few years weren’t hard one bit on the hardest difficulty - Bioshock, Mass Effect, Kingdom Hearts, the list goes on. Again, all I ask is that there’s at least one or two difficulty levels in a game to cater to the hardcore crowd.
While games like Ninja Gaiden II may be a bit extreme for some (I have friends who can’t beat it on the easiest difficulty - it’s no joke,) there’s not a whole lot more gratifying than getting through three brutally difficult boss fights in a row to end a game, to only be treated to a quick ending and a tiny little achievement. Leaves me wanting MORE!
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That old school style of game does however give you an immense sense of accomplishment as a gamer when you do beat it, and as you pointed out, knowing that one little slip up could mean starting your 3 hour journey over again just to get back to where you were makes for some intense sweaty palms gaming. I’m not really for or against either style, I’ll just keep playing what I find “fun” which is basically 100% online play anymore with a fanboy type franchise thrown in now and again.[/quote]
Oops, guess I just addressed this, haha.
Here’s one other issue with online games, while I’m ranting a bit - FAIRNESS!
That’s the reason you’ll [i][u]NEVER[/u][/i] see me play one of the C.O.D. games online. The more you play - the more advantage you have. That’s total bullshit. Skill should be the only determining factor in a match, not the fact that some dude who doesn’t know jack shit about videogames has been playing the game for 32 straight hours and can call in air strikes and shit whenever he wants. Come on now, there needs to be a level playing field.
Although it was funny when Halo 3 came up with its “Rank” system… I’d play with some of my old Halo guys (pros/damn near close,) but be at a really low level because I hardly played - So they didn’t see me coming.
Anyway, it’s a great debate, and I think all we can ask for is a GOOD single-player experience for those of us that want one AND a good multiplayer experience for those who dig that!