Favorite Zombie Killing Weapon

More comments:

According to “The Zombie Survival Guide”, relying on animals is a very bad idea. Horses are very easily spooked by zombies and dogs bark, which alerts even more zombies to come your way.

I like the idea of the electric fence. Brilliant so long as the electricity stays on.

As I see it, the best way to survive the zombiepocalypse would be to engage in regular zombie hunting in a group using a myriad of bait-and-kill techniques.

For example, sneaking quietly to your town’s water tower with a weeks’ supply of ammunition, food and water. Be sure to bring a rope ladder because once you are up the staircase, you must destroy a section behind you to ensure the zombies can’t get to you.

Bring along a hand-pump rechargable airhorn and let 'er rip. Spend the next few days practicing headshots on the hundreds of zombies who come looking for a free lunch.

Another method is to set up a small animal in a cage at the dead-end of an alley. Your hunting party sits on the fire escapes of the second or third floor with silenced pistols and/or rifles to snipe off the living dead who pick up the scent of the frightened kitty/bait and choose to investigate.

If there are raised freeways in your area, sweep the freeway and kill any zombies leftover from the desperate masses attempting to leave the infected area. Now use manual winches to drag automobiles, highway dividers, and whatnot into a giant “Y” or funnel shape to bottleneck the zombies into a single-file corridor. Use runners with airhorns (assuming the slow-moving variety of zombie) to draw a multitude of zombies into your bottleneck. Then, have your hunting party of 6-12 members ready with rifles at the terminal end of the bottleneck to pick off the single-file-walking zombies one-by-one.

Be sure to have mountain bikes ready with well-oiled chains (to reduce noise) in case of becoming overwhelmed by the zombie mass.

If you have access to a large amount of flammable liquid, you could oil the ground with it beforehand so that if the zombie mass becomes unmanageable, you can set them all on fire before making your escape.

– ElbowStrike

Strong Sharp Light Sword

CHAINGUN!!! (& a big ass one at that)

Wow why didn’t I see this earlier. I actually own a katana and know how to use it but would not use i in case of zombies. And when I say zombies I mean the worst kind, boyle/28 days later fast kind.

Always assume the worst.

Key melee weapons are hatchet (has leverage over any machete or knife) and Alabama lie detector (solid wood baton, gives a bit to avoid breakage). Zombies love a good wood shampoo.

Riot gear is invaluable but rare. purchase some now while the internet still runs.

Ballistic weapons should be high cap, decent caliber, light, mobile. sniper rifles and the like are highly immobile and are a specialty use item. The HK G36-A4 with a solid scope would be a more viable option for long range engagement. More realistically a 30.6 is a more likely find. So get your g36 series today!

For CQC/ECQC short shotguns with high cap mags or moded tubes would be key. As usual AK 47 is one of the mos versatile weapons available. soviet 7.6 has good punch and penetration. accurate and easy to maintain are advantages too.

Also a hybrid car would be great on gas. but a regular car is more likely.

Read “The walking dead” graphic novel version. It is a hot item in this area.

Stay ready and pack up canned food. disaster can come at anytime.

-chris

How about a flame thrower???

Not very humane of course…but Zombies aren’t human anymore right?

[quote]t3h_Squirr3l wrote:
T-gun experts, please correct me if I am wrong, but as far as I know you cannot silence a sniper rifle due to the fact that it’s so powerful. Especially a good 'ol .50 cal bolt-action rifle used now for destroying the engine blocks of tanks (formely used to be able to shoot THROUGH the tank and kill the crew). The real benefit of a sniper rifle is one shot, one kill…then slink away. To quote DMX: I done lost my mind and I’ma make you lose yours from far away one time.[/quote]

Right on, you can buy subsonic ammo and “silence” the weapon, but the ballistics drop off and it’s not exactly ‘whisper quiet’. Like I said, at the point where the zombies are 200-800m away, why waste the ammo? Unless you’re already stowed away in a bunker with ammo/fuel/food to last until the zombie cows come home (and if you have a ‘home’ I would say you’re ‘living’ not ‘surviving’).

I agree about the .50 DE, the stopping power isn’t superior and it’s not like the zombies will bleed out faster with a bigger hole. The DE is the most commonly available handgun chambered for the .357 magnum. You can get several different models chambered for the .357 sig, but, as with the rifles above, silencing them would be an issue. It’s a tradeoff, absolute silence for muzzle velocity.

[quote]BabyBuster wrote:
Also, “The Walking Dead” is an essential read (nevermind that it is a graphic novel - it’s till the most realistic portrayal of a zombie world ever).[/quote]

And still I haven’t read this! Damn my forgetfulness!

[quote]hedo wrote:
How about a flame thrower???

Not very humane of course…but Zombies aren’t human anymore right?[/quote]

Being stuck in a crowd of thrashing, flaming zombies is not much of an improvement over the crowd of hungry ones… no?

Annoying if a couple of burning zombies hit your fuel or munition depot.

Better off with a MASER. Cook’em from the inside.

A few questions on the matter:

  1. Will the only undead threat be human? Afterall, if the dead are reanimated and flesh-hungry, that pretty much leaves no place safe. Streams would be ruined by the flesh of dead fish,critter, and insects, forest creatures would kill each other and then find food in human form, giant flocks of zombie birds would blot the sky, diving and swarming any living on foot, not to mention the swarms of insects that could get into most places. We’d be screwed. Not much to hope for there.

  2. Whats the time-table here? Will the threat be eliminated once they rot away? If they dont eat, will they still be mobile? Will the ‘cause’ of the reanimation be limited to a generation or is it perpetual?

  3. Can an exposure infection be stopped? Would antibiotics still work?

  4. Does anyone here know just how dangerous it would be to be in the vicinity of so much rotting flesh? What kind of bio-hazard are we talking here? How long would it take for a place to be safe again once any undead activity in the area stops (as in, the corpses stop moving and just litter the area and rot)?

  5. How many of you people consider 28 Days Later a zombie movie? Seriously, its a plague movie. The victims of the virus were normal and then went insane with rage. They weren’t rotting corpses, though they did have physical symptoms from the rage virus that included bleeding–but the human body is pretty friggin tough, especially when driven with a constant adrenaline dump. They didn’t eat people, they just wanted to kill them and each other. They were more like wild animals. And it appeared they died from starvation by the end. Seems more like plague victims to me, not the walking dead. Fun movie, but not really a zombie flick.

Note: For more source material, see: Brian Keene’s The Rising and City of the Dead, and David Wellington’s Monster Island, Monster Nation, and Monster Planet
( http://www.brokentype.com/monster/ )

[quote]pookie wrote:
hedo wrote:
How about a flame thrower???

Not very humane of course…but Zombies aren’t human anymore right?

Being stuck in a crowd of thrashing, flaming zombies is not much of an improvement over the crowd of hungry ones… no?

Annoying if a couple of burning zombies hit your fuel or munition depot.

Better off with a MASER. Cook’em from the inside.
[/quote]

Wow, thanks Pookie. I was beginning to wonder about the banality of this discussion, but arguing about the practicality of a MASER over a flamethrower for cooking zombies takes it to a whole new level.

As an added bonus, the MASER can be activated directly by a motion detector and never need refueling, cooking hapless zombies while you eat/sleep/forage/etc. I think I’ve found the sentries that I’ll build around my shelter when the time comes. Now I just need to find a “Beware of MASER” sign…

[quote]lucasa wrote:
Wow, thanks Pookie. I was beginning to wonder about the banality of this discussion, but arguing about the practicality of a MASER over a flamethrower for cooking zombies takes it to a whole new level.

As an added bonus, the MASER can be activated directly by a motion detector and never need refueling, cooking hapless zombies while you eat/sleep/forage/etc. I think I’ve found the sentries that I’ll build around my shelter when the time comes. Now I just need to find a “Beware of MASER” sign…[/quote]

Practical maser weapons do not exist (that I know of), but since we’ve had energy swords, infinite ammo shotguns and fuel-less vehicles, I guess it’s not stretching it too far.

Your motion detector is a good idea. Depending on whether zombies are warm or cold, you could even get it to fire only when a certain threshold temperature is detected; otherwise assume a living human and simply activate a silent alarm. Less chance of cooking your brains out while you deal with some unplanned mishap.

From what I have read, many of you will not make it out alive. No offense, but if I see any of you on here as a zombie, I will give you no quarter. If you want my brains, I spill yours :).

On that note, how to tell a t-nationer: You will be able to tell an undead T-nationer due to larger legs than normal, and a well-developed back and shoulders to go along with the arms and chest and abs. A T-Nation zombie will be harder to kill due to greater strength, power, speed and endurence.

Also, they will get all the undead wimmin and have a particular dislike of squat-rack curlers who’re still alive. Sort of like Nemesis from RE hated S.T.A.R.S members in the third installment.

Most of the undead T-nationers will be found in the gym, near the power rack. Be careful around them not to make noise and draw attention. Their blaring Pantera from their headphones SHOULD allow you escape as they are in their own little world while squatting.

[quote]pookie wrote:

Practical maser weapons do not exist (that I know of), but since we’ve had energy swords, infinite ammo shotguns and fuel-less vehicles, I guess it’s not stretching it too far.

Your motion detector is a good idea. Depending on whether zombies are warm or cold, you could even get it to fire only when a certain threshold temperature is detected; otherwise assume a living human and simply activate a silent alarm. Less chance of cooking your brains out while you deal with some unplanned mishap.[/quote]

No thanks, I’ll be fine. I’ll just wear my safety goggles.

I might as well say ‘I’ll be right back’ too.

I would go for a Dragunov and a lot of ammo.

The thing is that skeletons don’t rise from the dead, right? So only the relatively fresh corpses would be a problem. And how many fresh corpses can any one town or even city have? So the best way to survive would to barricade on the roof of a grocery store and get enough food and supplies on the roof to last a month or two.

Of course you would have to make sure to make your kills on zombies that are away from the walls, so the bodies don’t pile up against the wall.

I wonder how zombies handle the winter. Seems reasonable that they would become very immobile or even die.

  • POC

[quote]SWR-1240 wrote:
pushharder wrote:
One hundred people AND a bear oughta be able to handle ANY zombie.

Having a bear on your side would be great, but there is the chance it would get bitten, and turn. Then you’d have one bad ass zombie to kill.[/quote]

Oh shit, a badass zombie-bear? Haaa!! Man that made me “wrongpipe” my coffee at my desk! Thanks

[quote]Plisskin wrote:
A few questions on the matter:

  1. Will the only undead threat be human?
    [/quote]
    Depends on the writer. In “Dawn of the Dead”, zombification only killed people. In “Resident Evil”, all species were vulnerable. For the sake of having a fighting chance, we should probably assume that only humans are vulnerable.

I always wondered about this after watching the remake of “Dawn of the Dead”. With that many zombies wandering around an asphalt parking lot for several days in the hot California sun… why didn’t they dry out?

By the end of day three they should’ve had a parking lot full of zombie jerky.

I can imagine you’d suffer from immune system supression along with a lot of stomach and upper respiratory tract infections.

– ElbowStrike

[quote]E-man wrote:
Mad Titan wrote:
definitely not getting up after being hit with a 50 cal round

This guy sure isn’t.

http://poetry.rotten.com/failed-mission/
[/quote]

Advil??

Pharmacy…Aisle 4

I go on every page. And I realize that I was the only person to mention mans oldest and most versatile tool. The penis.

I guess if it really happened you would have to use what you could get your hands on. I have a 30-30, a 12g, a 303, two 22s and my dad has a glock/ some body armor and related stuff. First thing I would do would be head to his police station. Lots of guns, secured, fenced location, food, police women ho’s etc.

[quote]Plisskin wrote:
A few questions on the matter:

  1. Will the only undead threat be human? Afterall, if the dead are reanimated and flesh-hungry, that pretty much leaves no place safe. Streams would be ruined by the flesh of dead fish,critter, and insects, forest creatures would kill each other and then find food in human form, giant flocks of zombie birds would blot the sky, diving and swarming any living on foot, not to mention the swarms of insects that could get into most places. We’d be screwed. Not much to hope for there.

  2. Whats the time-table here? Will the threat be eliminated once they rot away? If they dont eat, will they still be mobile? Will the ‘cause’ of the reanimation be limited to a generation or is it perpetual?

  3. Can an exposure infection be stopped? Would antibiotics still work?

  4. Does anyone here know just how dangerous it would be to be in the vicinity of so much rotting flesh? What kind of bio-hazard are we talking here? How long would it take for a place to be safe again once any undead activity in the area stops (as in, the corpses stop moving and just litter the area and rot)?

  5. How many of you people consider 28 Days Later a zombie movie? Seriously, its a plague movie. The victims of the virus were normal and then went insane with rage. They weren’t rotting corpses, though they did have physical symptoms from the rage virus that included bleeding–but the human body is pretty friggin tough, especially when driven with a constant adrenaline dump. They didn’t eat people, they just wanted to kill them and each other. They were more like wild animals. And it appeared they died from starvation by the end. Seems more like plague victims to me, not the walking dead. Fun movie, but not really a zombie flick.

Note: For more source material, see: Brian Keene’s The Rising and City of the Dead, and David Wellington’s Monster Island, Monster Nation, and Monster Planet
( http://www.brokentype.com/monster/ )[/quote]

When I said assume the worst I wasn’t kidding Plisskin. Pick the worst possible option for each and multiply it by 2. Prepare for that. That’s why I opt for the AK/Dnov because the ammo can go through brick walls and still penetrate the target.

I’d also consider 28 days a “zombie” film. It all depends on your definition/perception of the term zombie. The 28 dyas zombies are the most hard to handle and therefore set the standard when I set up my z2k fortress. Too bad I have to switch houses in the summer. But I am moving into a fenced condo complex. Could be handy. Also easy climbing onto and making it from roof to roof for mobility and key shots.

Hatchet for the win.

-chris