[quote]roweski wrote:
I think there is already a thread or two on this. It is awesome, though!
It has its niggles, slow movement through menus, and annoying load times/non-skippable highlight reels and fighter intro’s. I mean, c’mon, I made the friggin’ fighter, I don’t want to watch a 45 second bio of him each time I fight!
Other than that, the controls are REALLY indepth. There are more combo’s than I honestly think you could remember. And since there’s so goddamn many for each of the positions you’d be in, whether it be probing, striking, clinching, grappling, takedown, submission, ground + pound, transitions etc you really could fill up a couple months, becoming a pro at it. I have noticed however, playing it with friends, you’re not as susceptible to button-bashing as some other fighting games are, since there are reversals, counters and the ref will jump in to seperate the fighters if it gets to a stalemate.
It does however happen, where a button masher will get into a rhythm of a constant barrage of the same attack, the introduction of stamina - whereby attacks will be less powerful the less stamina you have left - solves that, though it can be hard to get out of. Fuck the button-bashers of the world!
The single player campaign is pretty short, but satisfying. I created a welterweight fighter, primarily to kick the crap outta Chuck, and after two days and maybe 6 hours of career play, I’m ranked number 2. A couple more “filler” fights every couple months on the game, should give me enough time to build up my character to take a title shot. Probably another 2/3 hours gametime.
Despite it’s shortcomings, I definitely recommend this game, especially for a fight-fan.[/quote]
Good luck fighting liddell at welterweight…