Xbox 360 or PS3

As I mentioned to you awhile ago,

is your friend.

can also be your friend.

many, many breakdowns on the systems in question.

A PC will ALWAYS be better than a console in terms of graphics and game capabilities. However, it will ALWAYS cost more. A slick video card can cost you more than a 360.

Playing on a console just does not feel right for me. I’ve spent so much time with my left hand working a keyboard and the right working a mouse that console controller just seems inadequate. Consoles are great for what they do, but for me, PC games absolutely trounce consoles. That being said, I still have an old ATARI, NES, playstation, and Saturn. I need to break them out one of these days.

[quote]Tyler123 wrote:
As I mentioned to you awhile ago,

www.ign.com is your friend.

www.gamespot.com can also be your friend.

many, many breakdowns on the systems in question.

A PC will ALWAYS be better than a console in terms of graphics and game capabilities. However, it will ALWAYS cost more. A slick video card can cost you more than a 360. [/quote]

This a really good site too: http://www.tweakguides.com/

Don’t fear knowledge of computers guys, just roll up your sleeves and git 'er done. We all started out looking for the “any” key.

I would suggest waiting for the PS3. When it comes out, the 360s getting a run for its money. The prices on the 360 will drop dramatically to compete.

It hapend with the PS2 when the superior Xbox came out. It dropped to somwhere like 50% initial price.

[quote]Tyler123 wrote:
As I mentioned to you awhile ago,

is your friend.

can also be your friend.

many, many breakdowns on the systems in question.

A PC will ALWAYS be better than a console in terms of graphics and game capabilities. However, it will ALWAYS cost more. A slick video card can cost you more than a 360. [/quote]

Not worth it. With a console, you KNOW that you will be able to play the game. You buy it, you play it.

With a computer you have to install the damn thing, make sure there’s no viruses, any other processes running that will take away power from the game… and not only that you need to make sure you have the right hardware for the job and if you don’t you upgrade.

And lets not get started on the $$$ issue, or the time required for tweaking settings if you have slightly bad hardware but want the most out of your system.

Too much work.

With a console you plug and play.

I am a PC gamer at heart. Started w/ the strategy games like Dune2 and C&C, couple of RPGs like Bard’s Tale and King’s Quest, and then the holy grail arrived, Doom. That game rocked, Quake and Quake2 are games I still play, for pure nostalgia. These days I only play World of Warcraft and Counterstrike on my PC (I suck at FPS games on the console), my xbox is used for stuff like soul calibur, Prince of Persia, Ninja Gaiden, those kinda games.

I didnt have a chance to read all of the post, but I recently bought the XBOX 360 and am very impressed. I also have the PS2…you can download music to the hard drive and listen to it while playing a game. You can also connect your Ipod and listen to music off of it as well as connecting your digital camera. Ive went on the XBOX live before, which is also pretty cool.

Some are saying the PS3 will be better, but hey, it isnt out yet. In my opinion, the 360 is the best thing out presently. I heard the new Nintendo coming out will be off the chain too.

[quote]pookie wrote:
Jake_G wrote:
I work in the video game industry (specifically the hardware side of things)

You wouldn’t have any inside info about this rumor: http://news.com.com/2061-10797_3-6052255.html would you? A 100$ developer kit for one of these babies would rock!
[/quote]

Sorry, that is news to me. Sounds like a long shot though. Not so much that it is impossible, it just doesn’t seem to me to the kind of behavior we usually get from Microsoft, and it doesn’t sound like very good business.

Let’s face it - the games from the big developers are great because these guys invest BIG money in every aspect of the game, and make a huge return at $50-$60 a disk at retail outlets. I’m not saying that they are the most economically efficient companies in the world, but if it could be done on even close to the same level for $100 worth of hardware and some programming time, they would be doing it.

Secondly, In such a competitive industry you don’t want to make a move that could potentially drive your partners away. Does Microsoft want to piss off EA to the point where Madden is no longer made for the XBOX line because Microsoft is selling $100 dev kits and 50,000 13 year-olds are making crappy football games?

Always remember one thing about console gaming - the games make the money, the hardware loses the money. Microsoft NEEDS the big developers to make games for the 360 just as much as the developers need Microsoft to front the money (at a loss) to make the system so that they all get rich.

Lastly, although they dabble in console gaming, Microsoft is a software company. To sell a dev kit for $100 that would be worth buying would be a fiscal disaster becuase they would not be able to make the kit in house, and would therefore pay a premium to sell at a huge loss. One of the running jokes at my job before the 360 came out was the fact that the first 360 dev kit available to developers was G5 Powermac from Apple.
Knowing how Apple feels about Microsoft, I’m sure Steve Jobs wasn’t exactly giving the G5s away.

As a comparison, when Apple made their announcement of the switch to Intel chips, the first dev kits they made available to software developers were custom built Powermacs with Pentium chips. Not only did developers have to pay $999 for the hardware itself (the cheapest Powermac you can get retail is $1999), but they had to give them back to Apple after 2 years.

Now if Apple, who produces their own hardware, is charging a grand to rent, how the hell is Microsoft going to sell for $100 and financially make it work?

And yet after all that, I will say that IF Microsoft could find a way to get some kind of capable dev kit out to the public for a price that the public could afford in an attempt to build some kind of stable of cool online games exclusive to XBOX live, that could be a huge success.

[quote]BrwnbellyYankee wrote:
Jake_G wrote:

This is not a system you can run for hour after hour and expect to last for a long time. They look cool, but the design is terrible from a ‘built-to-last’ engineering point of view.

yes it is, i’ve had mine since launch day, and i’ve never had a problem, just because .02% of the population had a problem doesnt mean they all do.[/quote]

I’m glad you have not had any issues with your system, but I’m not talking about anything that came out in the media about overheating 360s shortly after release. My statement is based on actual experience working on the systems on a daily basis, which I have done. The components of this machine generate a significant amount of heat, and they heat up quickly. The original XBOX runs hot, and the 360 is using a heck of a lot more power. For something that is designed to use media lasting multiple continuous hours, the ventilation system in the 360 is a joke. I’m not saying that your system is going to break down tomorrow, but excessive heat will eventually wreak havoc on electronics. Maybe I’m the only one, but if I pay a minimum of $400+ for a video game system, I expect it to work for a nice long time. And if I can detect a flaw that could prevent that from happening within 30 minutes of turning on the machine, I would be a bit concerned/pissed off.

[quote]Jake_G wrote:
Sorry, that is news to me. Sounds like a long shot though. Not so much that it is impossible, it just doesn’t seem to me to the kind of behavior we usually get from Microsoft, and it doesn’t sound like very good business.[/quote]

I think it would be a great move from Microsoft. A way to get free or nearly free content for the downloadable mini-games from XBox live.

Well the 100$ is in addition to the XBox 360 itself, of course. Basically, you’d need a keyboard and a mouse or a way to download from a PC.

All the rest is software. A compiler costs nothing to distribute.

I don’t think some kid in his basement is any serious competition for EA Games. Let’s be serious here. Real football fans will buy Madden anyway.

Yes, but if you can get a lot of small, cheap games for the platform, a lot of people will buy it. If you can get a larger user base, then software companies are more inclined to write stuff for your platform. You can’t sell 20 millions copies of a game to a 5 million user installed base…

Huh? The official 360 Dev Kit is made by Microsoft, at least from what people like Carmack have been saying. Microsoft already have a whole suite of tools dedicated to developing software (Visual Studio anyone?)

Very little else is required, except for the XBox 360 itself. No one is claiming that for 100$ you get a Dev Kit that includes the Xbox. It would be an add-on.

[quote]One of the running jokes at my job before the 360 came out was the fact that the first 360 dev kit available to developers was G5 Powermac from Apple.
Knowing how Apple feels about Microsoft, I’m sure Steve Jobs wasn’t exactly giving the G5s away. [/quote]

So he was selling them. Big deal. The G5 uses the same basic chip architecture as the XBox 360, so it made sense to let early developpers get their feet wet on that platform.

I’m not sure what it is you call a “dev kit” because you seem to believe a lot of hardware is involved. Anyone can develop for Mac for free, as most of the developer tools are included on the DVDs that come with each Mac (Xcode) and you can download anything else you might need from the Apple web site.

Similarly, on the Windows side, you can develop stuff for free, as Microsoft makes available a “personal edition” of Visual Studio. There are also countless other compilers, free and otherwise, available for the platform. (LCC, gcc, javac, and on and on…)

Again, a “Dev Kit” is basically a compiler, a debugger and documentation on how to use the various system libraries. That’s it. It costs nearly nothing to distribute.

You do need to buy the XBox 360 separately, of course.

At least we end up at the same conclusion.

I really hope that kit comes out, heck, anything below the 1000$ mark would be acceptable. I’m hoping that since Nintendo has annouced that they’d make their huge library of old games (NES, SNES, N64, Sega Genesis (they apparently have licensed access to its game library), etc.) available for download on the Revolution, that Microsoft will try to get a lot of content available for it’s platform.

That and the fact that Ballmer-the-monkey-guy is always chanting “developers, developers, developers!”

[quote]pookie wrote:
Jake_G wrote:
Sorry, that is news to me. Sounds like a long shot though. Not so much that it is impossible, it just doesn’t seem to me to the kind of behavior we usually get from Microsoft, and it doesn’t sound like very good business.

I think it would be a great move from Microsoft. A way to get free or nearly free content for the downloadable mini-games from XBox live.

Let’s face it - the games from the big developers are great because these guys invest BIG money in every aspect of the game, and make a huge return at $50-$60 a disk at retail outlets. I’m not saying that they are the most economically efficient companies in the world, but if it could be done on even close to the same level for $100 worth of hardware and some programming time, they would be doing it.

Well the 100$ is in addition to the XBox 360 itself, of course. Basically, you’d need a keyboard and a mouse or a way to download from a PC.

All the rest is software. A compiler costs nothing to distribute.

Secondly, In such a competitive industry you don’t want to make a move that could potentially drive your partners away. Does Microsoft want to piss off EA to the point where Madden is no longer made for the XBOX line because Microsoft is selling $100 dev kits and 50,000 13 year-olds are making crappy football games?

I don’t think some kid in his basement is any serious competition for EA Games. Let’s be serious here. Real football fans will buy Madden anyway.

Always remember one thing about console gaming - the games make the money, the hardware loses the money. Microsoft NEEDS the big developers to make games for the 360 just as much as the developers need Microsoft to front the money (at a loss) to make the system so that they all get rich.

Yes, but if you can get a lot of small, cheap games for the platform, a lot of people will buy it. If you can get a larger user base, then software companies are more inclined to write stuff for your platform. You can’t sell 20 millions copies of a game to a 5 million user installed base…

Lastly, although they dabble in console gaming, Microsoft is a software company. To sell a dev kit for $100 that would be worth buying would be a fiscal disaster becuase they would not be able to make the kit in house, and would therefore pay a premium to sell at a huge loss.

Huh? The official 360 Dev Kit is made by Microsoft, at least from what people like Carmack have been saying. Microsoft already have a whole suite of tools dedicated to developing software (Visual Studio anyone?)

Very little else is required, except for the XBox 360 itself. No one is claiming that for 100$ you get a Dev Kit that includes the Xbox. It would be an add-on.

One of the running jokes at my job before the 360 came out was the fact that the first 360 dev kit available to developers was G5 Powermac from Apple.
Knowing how Apple feels about Microsoft, I’m sure Steve Jobs wasn’t exactly giving the G5s away.

So he was selling them. Big deal. The G5 uses the same basic chip architecture as the XBox 360, so it made sense to let early developpers get their feet wet on that platform.

As a comparison, when Apple made their announcement of the switch to Intel chips, the first dev kits they made available to software developers were custom built Powermacs with Pentium chips. Not only did developers have to pay $999 for the hardware itself (the cheapest Powermac you can get retail is $1999), but they had to give them back to Apple after 2 years.

I’m not sure what it is you call a “dev kit” because you seem to believe a lot of hardware is involved. Anyone can develop for Mac for free, as most of the developer tools are included on the DVDs that come with each Mac (Xcode) and you can download anything else you might need from the Apple web site.

Similarly, on the Windows side, you can develop stuff for free, as Microsoft makes available a “personal edition” of Visual Studio. There are also countless other compilers, free and otherwise, available for the platform. (LCC, gcc, javac, and on and on…)

Now if Apple, who produces their own hardware, is charging a grand to rent, how the hell is Microsoft going to sell for $100 and financially make it work?

Again, a “Dev Kit” is basically a compiler, a debugger and documentation on how to use the various system libraries. That’s it. It costs nearly nothing to distribute.

You do need to buy the XBox 360 separately, of course.

And yet after all that, I will say that IF Microsoft could find a way to get some kind of capable dev kit out to the public for a price that the public could afford in an attempt to build some kind of stable of cool online games exclusive to XBOX live, that could be a huge success.

At least we end up at the same conclusion.

I really hope that kit comes out, heck, anything below the 1000$ mark would be acceptable. I’m hoping that since Nintendo has annouced that they’d make their huge library of old games (NES, SNES, N64, Sega Genesis (they apparently have licensed access to its game library), etc.) available for download on the Revolution, that Microsoft will try to get a lot of content available for it’s platform.

That and the fact that Ballmer-the-monkey-guy is always chanting “developers, developers, developers!”
[/quote]

You left out Turbo-Grafx 16. Those games will also be available on the Virtual Console. I’ve heard some rumors that Apple may get into the console wars. Anybody here anything about that?

[quote]Horus wrote:
You left out Turbo-Grafx 16.[/quote]

That console is so generally obscure and unknown, that I don’t think that mentioning it will suddenly make someone want to buy a Wii to play those games.

Weren’t those games mostly ports of arcade shoot’em ups anyway?

[quote]pookie wrote:
Horus wrote:
You left out Turbo-Grafx 16.

That console is so generally obscure and unknown, that I don’t think that mentioning it will suddenly make someone want to buy a Wii to play those games.

Weren’t those games mostly ports of arcade shoot’em ups anyway?
[/quote]

HUGE in Japan (TG-16). Thats a big selling point there.

[quote]brucevangeorge wrote:
I'm tired of Sony's bullshit. [/quote]

Well, that’s one way to ruin a good thread…

[quote]vroom wrote:
brucevangeorge wrote:

Well, that’s one way to ruin a good thread…[/quote]

Guess you never read anything by Maddox then.

[quote]pookie wrote:
Well the 100$ is in addition to the XBox 360 itself, of course. Basically, you’d need a keyboard and a mouse or a way to download from a PC.

All the rest is software. A compiler costs nothing to distribute.
[/quote]
Ultimtely you’re talking about hardware support for debugging a real-time program. The connector to support remote debugging may be more than just a simple connector, maybe something more like a plug-in module that sits on the bus of the target console, with its own USB connector to talk to the PC.

The software suite for such an SDK might very well include an emulator.

[quote]brucevangeorge wrote:

HAhahaha Bruce great GIF image, so true!

Xbox runs 1080p without fail, I took a video of the quality as I said I would in the HD thread when I suggested a HD projector instead of a small plasma/LCD.

Just take a look at PS3’s current titles and their expected title launches…if you want to wait until next Christmas, then pick one up, hahahaha.
Gears of War XBox360 115" screen! - YouTube

X Box 360 this Christmas for me, PS3 next Christmas. It generally takes about a year before the killer games come out for a system so I never see the need to hurry.

Who the fuck would stand in line for a PS3 right now when most of the games are just less polished versions of games available for the 360 for a couple hundred dollars less. Plus Gears of War is the most fun I’ve had with a game for a long, long time.

Picked up a 360 about three weeks ago. Having a blast with GoW. It has everything I need and is geared more towards shooters and online play, my favorite style of gameplay.