[quote]pookie wrote:
Jake_G wrote:
Sorry, that is news to me. Sounds like a long shot though. Not so much that it is impossible, it just doesn’t seem to me to the kind of behavior we usually get from Microsoft, and it doesn’t sound like very good business.
I think it would be a great move from Microsoft. A way to get free or nearly free content for the downloadable mini-games from XBox live.
Let’s face it - the games from the big developers are great because these guys invest BIG money in every aspect of the game, and make a huge return at $50-$60 a disk at retail outlets. I’m not saying that they are the most economically efficient companies in the world, but if it could be done on even close to the same level for $100 worth of hardware and some programming time, they would be doing it.
Well the 100$ is in addition to the XBox 360 itself, of course. Basically, you’d need a keyboard and a mouse or a way to download from a PC.
All the rest is software. A compiler costs nothing to distribute.
Secondly, In such a competitive industry you don’t want to make a move that could potentially drive your partners away. Does Microsoft want to piss off EA to the point where Madden is no longer made for the XBOX line because Microsoft is selling $100 dev kits and 50,000 13 year-olds are making crappy football games?
I don’t think some kid in his basement is any serious competition for EA Games. Let’s be serious here. Real football fans will buy Madden anyway.
Always remember one thing about console gaming - the games make the money, the hardware loses the money. Microsoft NEEDS the big developers to make games for the 360 just as much as the developers need Microsoft to front the money (at a loss) to make the system so that they all get rich.
Yes, but if you can get a lot of small, cheap games for the platform, a lot of people will buy it. If you can get a larger user base, then software companies are more inclined to write stuff for your platform. You can’t sell 20 millions copies of a game to a 5 million user installed base…
Lastly, although they dabble in console gaming, Microsoft is a software company. To sell a dev kit for $100 that would be worth buying would be a fiscal disaster becuase they would not be able to make the kit in house, and would therefore pay a premium to sell at a huge loss.
Huh? The official 360 Dev Kit is made by Microsoft, at least from what people like Carmack have been saying. Microsoft already have a whole suite of tools dedicated to developing software (Visual Studio anyone?)
Very little else is required, except for the XBox 360 itself. No one is claiming that for 100$ you get a Dev Kit that includes the Xbox. It would be an add-on.
One of the running jokes at my job before the 360 came out was the fact that the first 360 dev kit available to developers was G5 Powermac from Apple.
Knowing how Apple feels about Microsoft, I’m sure Steve Jobs wasn’t exactly giving the G5s away.
So he was selling them. Big deal. The G5 uses the same basic chip architecture as the XBox 360, so it made sense to let early developpers get their feet wet on that platform.
As a comparison, when Apple made their announcement of the switch to Intel chips, the first dev kits they made available to software developers were custom built Powermacs with Pentium chips. Not only did developers have to pay $999 for the hardware itself (the cheapest Powermac you can get retail is $1999), but they had to give them back to Apple after 2 years.
I’m not sure what it is you call a “dev kit” because you seem to believe a lot of hardware is involved. Anyone can develop for Mac for free, as most of the developer tools are included on the DVDs that come with each Mac (Xcode) and you can download anything else you might need from the Apple web site.
Similarly, on the Windows side, you can develop stuff for free, as Microsoft makes available a “personal edition” of Visual Studio. There are also countless other compilers, free and otherwise, available for the platform. (LCC, gcc, javac, and on and on…)
Now if Apple, who produces their own hardware, is charging a grand to rent, how the hell is Microsoft going to sell for $100 and financially make it work?
Again, a “Dev Kit” is basically a compiler, a debugger and documentation on how to use the various system libraries. That’s it. It costs nearly nothing to distribute.
You do need to buy the XBox 360 separately, of course.
And yet after all that, I will say that IF Microsoft could find a way to get some kind of capable dev kit out to the public for a price that the public could afford in an attempt to build some kind of stable of cool online games exclusive to XBOX live, that could be a huge success.
At least we end up at the same conclusion.
I really hope that kit comes out, heck, anything below the 1000$ mark would be acceptable. I’m hoping that since Nintendo has annouced that they’d make their huge library of old games (NES, SNES, N64, Sega Genesis (they apparently have licensed access to its game library), etc.) available for download on the Revolution, that Microsoft will try to get a lot of content available for it’s platform.
That and the fact that Ballmer-the-monkey-guy is always chanting “developers, developers, developers!”
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You left out Turbo-Grafx 16. Those games will also be available on the Virtual Console. I’ve heard some rumors that Apple may get into the console wars. Anybody here anything about that?