[quote]NealRaymond2 wrote:
[quote]Dr.Matt581 wrote:
[quote]DBCooper wrote:
I have a math question. It’s more of a probability question than whatever gibberish the OP posted.
I’m trying to come up with a formula for winning at acey-deucey. The game is simple. Two cards are dealt face up and a player has to bet whether the third card will have a numerical value between the first two. The first ace dealt face up is chosen as either high or low and the second one and any ace falling in the middle is a high ace. Players can bet anything up to the size of the pot and can pass on any possibility they want, like when a 9 and a jack are dealt out. The deck is used until no cards remain, reshuffled and the game continues, sort of like blackjack.
What I want to know is if it is possible to use a formula to determine my odds at any given point in the game of the next card being between the first and second card. Obviously, simply memorizing every card that comes out is the best way, but that isn’t feasible with a fast dealer. And everyone I gamble with knows I’m an expert card counter when it comes to blackjack so they try to deal so fast that it’s hard for me to remember each card this way.
Now, given that when counting cards 2 thru 6 equals a positive value of one, 7-9 equals zero and 10-A equals a negative one value. When the count in the deck is relatively high (depending on how many decks are used) the player’s odds go up. WIth acey-deucey the odds are against me when I bet with anything less than a differential of 7.
If the assumption is made that I wouldn’t bet with a differential of less than 7 if I knew nothing about any of the cards that have already come out, is there a way to use the blackjack card-counting system to win at acey-deucey? Or is the only way to gain an edge to simply memorize the cards as they come? I understand that if there IS a formula for deciphering these odds independent of memorizing cards that it would not be feasible to calculate these odds while I’m playing. But I’m just curious. I admit, I’m no mathematician and my interest in statistics and probability has more to do with sabermetrics than anything else.[/quote]
I thought acey-deucey was a form of backgammon, not a card game. Anyway, to answer your question yes, it is possible but the formula would be very complex and completely useless in an actual game environment. There is an entire branch of applied mathematics that deals with gambling, but nothing really useful has come out of it in years.
A good strategy is to just think the basic probability through. If the difference between the value of the two cards is large, the probability of the third card is falling between them is high and it is a safe bet, if it is not then it is not a safe bet. If you have to actually guess the value of the card, then it is going to start at between a 4 and 8 % chance of guessing right (for a single deck), but that will change as more cards are dealt and discarded. If you can do a halfway decent job of keeping track of the cards that have been dealt then you may be able to improve your odds a bit.
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I think the odds shift mainly based on how many “middle” cards have already been dealt out vs. how many “extreme” cards have been dealt out. 2-3-4-Q-K-A could be considered “extreme”, while 5-6-7-8-9-10-J could be considered “middle”. At the beginning of each new deck, mentally reset the count to zero. (Or maybe to some number other than zero to adjust for the 6:7 ratio of “middle” cards to “extreme” cards, but I am not sure what the exact starting number should be. But in any case, starting at zero and counting from there should be good enough to improve your odds over betting blind.) Every “extreme” card already dealt out is plus-one; every “middle” card already dealt out is minus-one. Bet a little more heavily when the count is high (more “middle” cards left in the deck); bet a little more lightly when the count is low (more “extreme” cards left in the deck). Or bet with a slightly tighter spread between the current low card and the current high card when the count is high and the current low and high cards straddle mostly “middle” cards; reserve betting for a somewhat wider spread when the count is low.
Somebody with more knowledge of the intricacies of probability and/or knowledge of how to run computer simulations could probably work out what the starting count should actually be to take into account the 6:7 ratio, and what spread should be the cutoff for any given count.
Again: this is analogous to the high-low blackjack card-counting system, but middle-extreme because that is what makes the difference in the odds.[/quote]
Yes, I think you may be on to something with the whole extreme vs middle card thing. It would be pretty hard to count cards even during acey-deucey, but it would be even harder to memorize each individual card as they come. So I think you are on the right track by assigning at least a value to the “extreme” end of the possibilities and the “middle”, or non-extreme, values. At least this way one could have a working knowledge of their odds even if they weren’t sure of every single card that had come out.
I suppose the best I’m looking for here is a formula that approaches some sort of approximation, sort of like how in statistics there are formulas that can ascertain whether or not a certain hypothesis is within, say, 95% certainty as it pertains to the population based on a sample survey or whatever. I don’t think there is actually a formula that can hold true from one random game to the next that will give me completely accurate odds from card to card.
But as far as this whole middle vs. extreme value thing goes, I think this may be the way to “count” the cards, rather than the traditional blackjack style where there is a positive, negative and zero value for the cards. At least with a middle/extreme value set I would have a reasonable working knowledge of the odds when the differential of plus-seven or more falls in about the middle of the overall range of values available. Like, if it were a plus-seven differential and the higher card out there was a high ace and the low one was a seven instead of a ten and a three.
I don’t know. I have a feeling that even a formula that derives an approximation of one’s odds isn’t possible without the ability to remember each individual card that comes out, even if one doesn’t have to remember the suits, which is immaterial in acey-deucey anyways.
And to whoever thought acey-deucey was a backgammon game: it’s actually a variation of both backgammon AND poker. I don’t know anything about the backgammon variation, but I just recently took up backgammon and I’m already hooked so I’d love to know a thing or two about how to play acey-deucey backgammon.
In fact, I propose that this entire thread be devoted from here on out to games of chance and the mathematical odds behind each game. That is, if it’s alright with everyone else here.