[quote]Davinci.v2 wrote:
[quote]Cephalic_Carnage wrote:
Can someone please make a good shooter again? Preferably one that offers more for my money than “3 hour campaign with no replay value, no skirmish mode, no nothing… Oh, but you can get achievements!”.
With weapons that don’t suck? That actually make use of what we can do with modern day graphics/physics engines?
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If the developers don’t release demos, I use something that rhymes with “steamonoid” first and purchase if I enjoy the games these days.
[/quote] Yeah, just going out and buying stuff, esp. according to magazine ratings, really doesn’t work anymore does it… And demos don’t tell you if a game will be over after 2-4 hours of play.
Same for music actually… DL first and see if I like it… Maybe buy only the songs I like…
Most is just not worth the price.
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I completely regret dropping cash on Rage…such a shame too because the gunplay and gameplay is so much fun…biggest mistake they made was such a lack of variety in the weapons (oh great I can equip 4 types of ammo though?, I still want more weapons) and the story was just plain lacking something gripping.
[/quote] The graphics kind of caused me headaches (the weird green tint you see everytime you’re running around in the dark, the ugly-ass textures and such) and made me think, goddamit, why didn’t you guys spend time making another quake (I liked the direction quake 4 went…
Give it more story (remember quake 2 actually had a bit of story hidden away in the cd cover or booklet hahaha, and they built on that for q4… Keep building on that and I think it could be pretty good, basically turns into a war/body/sci-fi horror crossover game), some better actors, maybe some upgradable stuff etc, make the campaign long and/or add a skirmish mode… Put some real effort into it… Make sure the gunplay works and the sound… And quake 5 could be one of the best shooters in a long time imo. [quote]
I didn’t pay to play SS3 BFE and I’m very glad that I didn’t because I feel the same way as you about it. Just felt like work. At one point I realized that at various parts of the game if I wanted to make progress, I could actually just rush past the enemies and make it to the next check point. Felt like work and wasn’t that much fun.
[/quote] I didn’t even realize you could… I always ended up killing everything that came at me, but it just wasn’t fun esp. with the skeletons. The headless guys (as long as they spawn in actual groups) die quickly enough and most weapons will do… But a huge, constantly reinforcing horde of skeletons? Annoying as hell and no fun to kill.
Not a whole lot of gameplay in there, eh 
I wonder if they will change much compared to ME2 as far as gameplay goes. Oh well.
ME 3 opening:
-Joker forgot where he parked the Normandy, with Shephard accidentally locked inside.
-Out come the Blue Suns, revealing that they’re basically the remnants of an ancient CIA OP and they’re essentially good guys, all evil things they ever did were due to rogue elements.
They build a new, better Normandy and clone Shepard*.
Because of quantum.
You never get to see their boss clearly, but he does his best to avoid appearing trustworthy.
Naturally, you cannot point out certain inconsistencies, or even refuse to work with them, because there wasn’t enough space left on the dialog tree for details like that.
*They got the blueprints and genetic Data from EDI, which is why Shepard now has Jokers’ face and a data jack at the back of the head (EDI likes Joker, but thinks he’s a little too brittle in the bones, so to speak, and sex has always been somewhat difficult for them, hence a new and improved mate. Everyone else already knows that Shepard likes to go through plastic surgery and preferably a sex change before every big mission, so they think everything is normal) and the Normandy now has “All your base are belong to us” written in machine code under it’s main gunport and no life support systems included in the package.