[quote]Cephalic_Carnage wrote:
Professor X wrote:
pookie wrote:
beaudry wrote:
I really liked Assassin’s Creed, but that game is so damn repetitive. You save the same people, they all say the same thing after, etc. etc.
That’s true, although you can skip most of the “rescue a citizen” mini-missions which are the most repetitive ones. I liked the one where you have to track down and silently eliminate 3 to 5 guards within a short time limit.
I can’t wait to see what they do with part II, it has so much potential.
Same here. I’ve read rumors that it might be set in Japan… might the next assassin be a ninja? Or will they keep the current Templars vs. Assassins feud theme?
Rescuing those citizens can be hard as hell if the goal is to avoid actually dueling each of them. Those soldiers actually fight pretty well for computer AI and they don’t give up looking for you unless you hide well.
Taking as many as you can out with throwing knives and then fighting the rest is the best bet.
I didn’t find that so repetitive since it isn’t that easy to kill all of those guards.
I played the xbox version right after it came out (didn’t finish the game entirely though) and hmm. Maybe they have improved the AI via updates now or something, but I actually found it quite easy to fight a dozen or more guards at once (provided that all the ranged attackers were taken out before the fight)…
I’ve gone as far as using only the wristblade for that (killing 20+ guards while being surrounded all the time… Took an occasional hit maybe, but that was it)… You can’t deflect blows with it(wristblade) but as with all other melee weapons you can counter exactly when the enemy strikes when you’re in block mode…
(I at first didn’t even know you could use it in situations other than the jump-attack and from behind)
Sometimes you just kick them back or something, but most of the time you kill them immediately. The counters with the wrist-blade and dagger have some great (gruesome) animations (ramming the dagger through the skull of the other guy from above and then putting a foot in his face to pull the dagger back out… I don’t remember all the wristblade ones now (has been over a year since I played it last), but I thought they were even better.
Easiest is to use the sword though(best defense so that you can block enemy attacks better in case you didn’t see the guy attacking and hence didn’t counter… Also blocks most of the stronger swipes, which the dagger doesn’t). I think you don’t get as many criticals/instant kills with it however. Not sure, but I thought that you just knock them back more often with the sword instead of killing them. Only useful when you’re up high on some building where they can fall to their death… Or in pushing them back into others to create and opening for escape.
Of course this kind of kills the whole role-play aspect and it takes forever to defeat all of the attackers (they get reinforcements a lot, but eventually they’ll become afraid of you and all survivors run away).
Ok, so don’t do this unless you want to destroy the mood of the game…
It’s kinda fun on occasion though. Especially if you get tired of the A.I cheating (the guards making insane jumps that even you can’t do… Just so they can keep following you almost everywhere. Who’s the acrobat here? I found it amusing that a fully-armored Templar could jump higher/farther than me)
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I am beginning to think there may be a slight difference between the xbox and ps3 versions. I would always get several guards running to me as back up (especially after I made a few high profile kills and they were looking for me). The further you got in the game, the harder they were to kill for me.