Geek S**T SEVEN

[quote]
The next Xbox will ship to retailers in late October or early November of next year with six times the processing power of the Xbox 360, sources close to the project have told IGN.

Following initial reports from tech blogs Fudzilla and SemiAccurate, our sources have confirmed that mass production of the system’s GPU will indeed begin by the end of 2012 but will not, however, be based on AMD’s 7000 series Southern Islands GPU. Instead, the processor will be derived from the 6000 series, which was introduced last year. More specifically, it will be akin to the Radeon HD 6670, which offers support for DirectX11, multidisplay output, 3D and 1080p HD output. The chip currently has a market price of upwards of $79.99.

In real terms, the Xbox 720’s raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo’s forthcoming console, the Wii U.

Developers are likely to receive development kits based on the system’s final configuration in August. Projected pricing for the console was not provided.[/quote]

[quote]RSGZ wrote:

[quote]
The next Xbox will ship to retailers in late October or early November of next year with six times the processing power of the Xbox 360, sources close to the project have told IGN.

Following initial reports from tech blogs Fudzilla and SemiAccurate, our sources have confirmed that mass production of the system’s GPU will indeed begin by the end of 2012 but will not, however, be based on AMD’s 7000 series Southern Islands GPU. Instead, the processor will be derived from the 6000 series, which was introduced last year. More specifically, it will be akin to the Radeon HD 6670, which offers support for DirectX11, multidisplay output, 3D and 1080p HD output. The chip currently has a market price of upwards of $79.99.

In real terms, the Xbox 720’s raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo’s forthcoming console, the Wii U.

Developers are likely to receive development kits based on the system’s final configuration in August. Projected pricing for the console was not provided.[/quote][/quote]

XBox whore.

[quote]Derek542 wrote:

[quote]RSGZ wrote:

[quote]
The next Xbox will ship to retailers in late October or early November of next year with six times the processing power of the Xbox 360, sources close to the project have told IGN.

Following initial reports from tech blogs Fudzilla and SemiAccurate, our sources have confirmed that mass production of the system’s GPU will indeed begin by the end of 2012 but will not, however, be based on AMD’s 7000 series Southern Islands GPU. Instead, the processor will be derived from the 6000 series, which was introduced last year. More specifically, it will be akin to the Radeon HD 6670, which offers support for DirectX11, multidisplay output, 3D and 1080p HD output. The chip currently has a market price of upwards of $79.99.

In real terms, the Xbox 720’s raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo’s forthcoming console, the Wii U.

Developers are likely to receive development kits based on the system’s final configuration in August. Projected pricing for the console was not provided.[/quote][/quote]

XBox whore.[/quote]

Damn right.

Still, this should start to give us an idea of when the next gen consoles are heading, regardless of the brand.

[quote]RSGZ wrote:

[quote]Derek542 wrote:

[quote]RSGZ wrote:

[quote]
The next Xbox will ship to retailers in late October or early November of next year with six times the processing power of the Xbox 360, sources close to the project have told IGN.

Following initial reports from tech blogs Fudzilla and SemiAccurate, our sources have confirmed that mass production of the system’s GPU will indeed begin by the end of 2012 but will not, however, be based on AMD’s 7000 series Southern Islands GPU. Instead, the processor will be derived from the 6000 series, which was introduced last year. More specifically, it will be akin to the Radeon HD 6670, which offers support for DirectX11, multidisplay output, 3D and 1080p HD output. The chip currently has a market price of upwards of $79.99.

In real terms, the Xbox 720’s raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo’s forthcoming console, the Wii U.

Developers are likely to receive development kits based on the system’s final configuration in August. Projected pricing for the console was not provided.[/quote][/quote]

XBox whore.[/quote]

Damn right.

Still, this should start to give us an idea of when the next gen consoles are heading, regardless of the brand.[/quote]

600% percent performance over the 360, but only 20% more performance than the Wii U? That doesn’t sound right. I thought the Wii U was Nintendo’s way of playing catch up to the PS3 and 360. The Wii U’s controller isn’t even all that interesting.

I’ve probably got a 2 year back log of video games as is, so I won’t be needing a new console until at least 2014, maybe 2015.

[quote]Bujo wrote:
I’ve probably got a 2 year back log of video games as is, so I won’t be needing a new console until at least 2014, maybe 2015. [/quote]

I’ll never buy a first generation console ever again, anyhow. I learned my lesson the hard way after doing so with both the PS1 and PS2. I bought them both right around first release and was frustrated like no other when those things started breaking down. I always wait until a system has been out a year or two now so the developer can get the kinks worked out.

Thankfully, like you, I have many, many games to play and won’t be needing a new system for a very long time.

[quote]CC wrote:

I’ll never buy a first generation console ever again, anyhow. I learned my lesson the hard way after doing so with both the PS1 and PS2. I bought them both right around first release and was frustrated like no other when those things started breaking down. I always wait until a system has been out a year or two now so the developer can get the kinks worked out.

Thankfully, like you, I have many, many games to play and won’t be needing a new system for a very long time.[/quote]

Completely agree with that. The latest Xbox 360 slim is way nicer than my previous two Elite models. I bought a PS3 slim a few months ago, and am glad to have skipped the “PS3 of the month” thing they had going the first year. I’ve got two consoles and enough games to last me until Halo 5 is launched.

I won’t be jumping on a first gen “new” console unless it is spectacular. At MS’s current rate, I would’ve thought they learned their lesson to release something faultless, after the whole RROD fiasco.

Even though current consoles are dated, developers are only now starting to take full advantage of the graphics and processors.

The Wii U is only just coming out. They have to keep these consoles affordable is my guess.

[quote]RSGZ wrote:
I won’t be jumping on a first gen “new” console unless it is spectacular. At MS’s current rate, I would’ve thought they learned their lesson to release something faultless, after the whole RROD fiasco.

Even though current consoles are dated, developers are only now starting to take full advantage of the graphics and processors.

The Wii U is only just coming out. They have to keep these consoles affordable is my guess.[/quote]

I feel the same. One reason I’m looking forward to Halo 4 is to compare it to 3 and Reach. I’m curious how much more they can pull from the 360, and I like observing how the graphics evolve from one game to the next.

Enough lollygagging around. Time to download the Asura’s Wrath Demo, and see if it’s worth pre-ordering.

Well I was considering the new Xbox, but if this DRM/blocking used games is true then I see no advantage over just building a gaming PC (unless the new Xbox comes in dirt cheap). I mean M$ already wants me to pay a monthly fee just to be able to buy DLC/games, whereas Steam is free.

The only way I will do digital distribution games is if they are significantly cheaper than their disc based counterpart.

To be fair, I have heard rumors that Sony is really pushing putting some sort of DRM for the new PS, too.

[quote]waldo21212 wrote:

Well I was considering the new Xbox, but if this DRM/blocking used games is true then I see no advantage over just building a gaming PC (unless the new Xbox comes in dirt cheap). I mean M$ already wants me to pay a monthly fee just to be able to buy DLC/games, whereas Steam is free.

The only way I will do digital distribution games is if they are significantly cheaper than their disc based counterpart.

To be fair, I have heard rumors that Sony is really pushing putting some sort of DRM for the new PS, too.[/quote]

I wouldn’t put a whole lot of faith in those rumors. I’m pretty skeptical of MS using Blu-Ray. Wouldn’t a proprietary disc be cheaper than paying Sony for Blu-Ray?

As for DRM, I’m all for the developers protecting their product, and getting paid for their work. Building a system that prevents playing used games sounds like an expensive class action law suit MS and Sony would lose quickly. AutoDesk, developers of AutoCAD, already lost a similar suit. I get that MS and Sony lose money to the used game market, but it is the consumer’s right to sell off stuff they no longer want or need. AutoDesk learned that lesson the hard way. I’d hate to see game publishers repeat that mistake.

Edit:
Nevermind. Turns out the 9th Cicuit over turned the district court’s decision, and ruled in favor of AutoDesk. So, technically speaking MS and Sony can distribute the games. Us as customers, wouldn’t actually be owner’s of the games, but licensees which would preclude reselling a game.

[quote]Bujo wrote:

I wouldn’t put a whole lot of faith in those rumors. I’m pretty skeptical of MS using Blu-Ray. Wouldn’t a proprietary disc be cheaper than paying Sony for Blu-Ray?

As for DRM, I’m all for the developers protecting their product, and getting paid for their work. Building a system that prevents playing used games sounds like an expensive class action law suit MS and Sony would lose quickly. AutoDesk, developers of AutoCAD, already lost a similar suit. I get that MS and Sony lose money to the used game market, but it is the consumer’s right to sell off stuff they no longer want or need. AutoDesk learned that lesson the hard way. I’d hate to see game publishers repeat that mistake.

Edit:
Nevermind. Turns out the 9th Cicuit over turned the district court’s decision, and ruled in favor of AutoDesk. So, technically speaking MS and Sony can distribute the games. Us as customers, wouldn’t actually be owner’s of the games, but licensees which would preclude reselling a game.

[/quote]

Sony isn’t the only one who owns the Blu-ray patent, but yeah M$ will ultimately being paying some $ to Sony of licensing the Blu ray tech, if they do indeed put a blu ray drive in. I have read some rumors that M$ is going to put in the blu ray drive, but the functionality for playing blu rays will be locked until it is paid for (much like how dvd playback was done on the original xbox).

As far as DRM - I believe the right to resell/be used by more than one end user falls under the EULA for each piece of software. Console games, unlike PC games, have not been limit of one install per person or limited in such a way that a CD key is not allowed to be passed on type of set up in the past, however there is nothing stopping them from doing this, other than the outrage people will have.

I never buy games with intrusive or crippling DRM, and neither should anyone else.

[quote]Bujo wrote:
Enough lollygagging around. Time to download the Asura’s Wrath Demo, and see if it’s worth pre-ordering.[/quote]

His bench must be insane.

[quote]Johnny T Frisk wrote:

[quote]Bujo wrote:
Enough lollygagging around. Time to download the Asura’s Wrath Demo, and see if it’s worth pre-ordering.[/quote]

His bench must be insane.
[/quote]

I’m guessing he warms up by pushing the moon around.

[quote]Bujo wrote:
Enough lollygagging around. Time to download the Asura’s Wrath Demo, and see if it’s worth pre-ordering.[/quote]

It’s a great demo. I had fun playing it. The constant QTEs get tiresome after a while and, personally, I felt that it lacked of challenges. Not as good as, say, God of War. But, I understand it’s not the full product. I’m not sure if I’ll get it once it’s out.

Still, it was great to feel incredibly powerful and invincible in those Boss battles.

[quote]DarkNinjaa wrote:

[quote]Bujo wrote:
Enough lollygagging around. Time to download the Asura’s Wrath Demo, and see if it’s worth pre-ordering.[/quote]

It’s a great demo. I had fun playing it. The constant QTEs get tiresome after a while and, personally, I felt that it lacked of challenges. Not as good as, say, God of War. But, I understand it’s not the full product. I’m not sure if I’ll get it once it’s out.

Still, it was great to feel incredibly powerful and invincible in those Boss battles.[/quote]

Completely agree.

The first battle was very pretty, but it didn’t feel like a fight since we were just going from one QTE to another. I especially hate speed mashing QTEs above all others. Catching missiles with my hands and throwing them back at the enemy was pretty cool, though I’ve already done that in Vanquish. Shooting down a Star Destroyer brought a smile to my face. The second mission was much better I thought since it was more of a traditional boss fight. I’m wondering if each level will largely consist of one long boss fight and will I get to do a lot minion slaying too?

[quote]Bujo wrote:

Completely agree.

The first battle was very pretty, but it didn’t feel like a fight since we were just going from one QTE to another. I especially hate speed mashing QTEs above all others. Catching missiles with my hands and throwing them back at the enemy was pretty cool, though I’ve already done that in Vanquish. Shooting down a Star Destroyer brought a smile to my face. The second mission was much better I thought since it was more of a traditional boss fight. I’m wondering if each level will largely consist of one long boss fight and will I get to do a lot minion slaying too?[/quote]

I read somewhere that the game has about 18 episodes, 1/4 of each is actual gameplay, the rest being cut scenes.

As fun as it is, I’m not really sure I’d want to spare 40/50 bucks for this game. I’ll rent it out.

[quote]DarkNinjaa wrote:

I read somewhere that the game has about 18 episodes, 1/4 of each is actual gameplay, the rest being cut scenes.

As fun as it it, I’m not really sure I’d want to spare 40/50 bucks for this game. I’ll rent it out.[/quote]

That’s disappointing.

[quote]RSGZ wrote:

[quote]
The next Xbox will ship to retailers in late October or early November of next year with six times the processing power of the Xbox 360, sources close to the project have told IGN.

Following initial reports from tech blogs Fudzilla and SemiAccurate, our sources have confirmed that mass production of the system’s GPU will indeed begin by the end of 2012 but will not, however, be based on AMD’s 7000 series Southern Islands GPU. Instead, the processor will be derived from the 6000 series, which was introduced last year. More specifically, it will be akin to the Radeon HD 6670, which offers support for DirectX11, multidisplay output, 3D and 1080p HD output. The chip currently has a market price of upwards of $79.99.

In real terms, the Xbox 720’s raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo’s forthcoming console, the Wii U.

Developers are likely to receive development kits based on the system’s final configuration in August. Projected pricing for the console was not provided.[/quote][/quote]

This guy should’ve waited: